![]() That being said, if you're not making direct adjustments to the core. Which is itself the other reason you always want to make up your mod mostly out of append files, this keeps the core files intact, and ideally avoids mod conflicts. This way you retain the original, and avoid overwriting and potentially breaking your users' games, in the event you botched something or it conflicts with someone else's mod. The reason you've unpacked them is for an easy look at how they're named and how their contents are written, more than anything else.Īny adjustments you want to make to the specific files may be made in them, but it's much safer to instead append them in a separate, copied file instead or better yet, an entirely new file. Well, the first thing to note is that you don't want to mess with any of this stuff, for the most part. Now that you've got access to many of the core elements of the game, you still probably won't know exactly what to do with them all. Apologies for any confusion that may have arisen as a result.) I haven't messed with modding this game since the Advanced Edition update came along and so hadn't realized this until, well, just this year. Since then, these have been consolidated and moved to the main folder for the game. ( Note: in older versions of the game, there was a resources folder that contained multiple. In which case, you'll probably be more interested in the images folder. dat file, but you'll probably be most interested in the data folder, as that's where the most valuable stuff is to work with, unless your aim is more towards making custom assets. dats, then choosing where to have them extracted. Once that's done, it's as simple as going to File and Extract. More specifically, how to do this with the mod manager is to go where you installed it, click modmanager.exe and configure your file path to the right spot (one of the above, or your custom install location). ~/.local/share/Steam/SteamApps/common/FTL Faster Than Light/data/ ![]() Typically this would be, for Windows users either:Ĭ:\Program Files (x86)\Steam\steamapps\common\FTL\ dat in the root folder wherever you've installed FTL. To access FTL's xml files, you'll need to use the aforementioned mod manager to extract them from the. [Once you've your toolbox at hand, you may want to dive right in, but first you need to know how to get at those rich. [In addition, if you want to modify the appearance of weapons or build your own custom ships, you may want image-editing software, for which I also have a recommendation, that being GIMP [All that being said, you only really need the first two tools to do the bulk of any mod creation that doesn't involve custom assets (new drones/weapons/ships/backgrounds/etc.). The only other tool you may want is software to unzip files, that way you might examine other users' mods to learn how they did something, and for that, my suggestion would be to use 7zip. With these two tools in hand, you're practically set. You have a computer connected to the internet, you have the game, what more do you need? Well, not much more than the Slipstream Mod Manager as it denotes the lines and makes it easier to navigate to any trouble spots you may have in your code. For anyone that enjoyed FTL back in the day, this is just an FYI to check out Multiverse.Most of the tools you need you've already got. I just wanted to share how amazing this is. Note: I am not affiliated with Subset Games or the development team for the mod. ![]() ![]() All you need to do now is run the installer. More information can be found on Subset Games (the developers) forums here, although those (complicated) install instructions are out of date. See this Reddit thread for more info about the release. It adds nearly 200 new playable ships, over 500 new enemy vessels, over 200 new weapons and drones, and over 30 brand new sectors to explore! The events of FTL: Multiverse take place several decades or so after the events of the base game, during which time the Federation and the Rebellion had launched themselves into a massive interdimensional conflict with the creation of the Multiverse Drive, capable of sending ships to the many different branches of reality that make up the Multiverse. Multiverse adds a ton of content and an incredible story - it's essentially an entire free game that takes what was so amazing about FTL and puts it into hyperspeed the multiverse.įTL: Multiverse is a massive overhaul mod for the game FTL: Faster Than Light. For everyone that logged hundreds of hours into FTL, the mod Multiverse v5.3 came out in the last month and is now able to be installed simply (previously it was rather convoluted).
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